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Thread Statistics | Show CCP posts - 63 post(s) |

Senn Denroth
Lead Farmers Kill It With Fire
104
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Posted - 2013.10.21 01:46:00 -
[1] - Quote
CCP Affinity wrote:Abdiel Kavash wrote:CCP Affinity wrote:What are Ghost Sites?
Ghost sites are a new, rare type of cosmic anomaly Does this mean they will only require the on-board scanner to find, and won't need to be probed down? Yes, just the on-board scanner Are you kidding? I thought you meant this as a joke to start off with but you're seriously just adding it in as an anomaly aren't you?
I read your comment about having it easily accessible to all players and ever since the latest scanning changes I've felt that the months training my scanning skills have been wasted since it's so easy to scan signatures now.. no reward for those that have refined their scanning skills to scan down the hard sites.
So what you're saying.. on top of the above, you're just going to throw these new rare sites out there for people to see as soon as they jump in to a system? Instead of rewarding the players that actually spend time scanning and playing their game regularly? What a slap to the face this is.
Yep... thanks for this. I'm looking forward to getting home tonight and NOT playing EVE. Which is becoming a more common occurrence for me as of late. |

Senn Denroth
Lead Farmers Kill It With Fire
105
|
Posted - 2013.10.21 02:42:00 -
[2] - Quote
Zappity wrote:Nonsense. Make them anomalies, apply a suspect flag when looting containers, watch the Mexican standoffs. Why should high value loot be risk free? This is the start of a new market (player-made implants) and it should be done right. What on earth are you SMOKING?!?! There is this already for Kspace combat sites that get this... have to be scanned down.
These super rare awesome etc etc sites however, can just be found and warped to by all the noobies thus making any veteran and his alt miss out.
Why doesn't CCP have any loyalty for the players that have stuck with the game all these years and spent time training for all the modules/ships/abilities that have been destroyed in all the rebalancing?? They just want all this alluring new content smacking all the potential young payers in the face when they undock from their station.
You might as well just remove probes altogether and add a new scanning module that you activate and it slowly but surely scans down all the wormholes, in the mean time have an auto site find & run button for all the noobs to press which takes them to a site and automatically runs it for them.
Amazin' |

Senn Denroth
Lead Farmers Kill It With Fire
105
|
Posted - 2013.10.21 03:12:00 -
[3] - Quote
Zappity wrote:I don't smoke. It's bad for you. And what do you mean "there are already sites that do thid". I wasn't aware of any sites that give you a suspect flag when you hack them.
I am more interested in opportunities for player interactions
Empire: site ninja's Lowsec: turn safety off, go suspect Null: no suspect flag even needed, then hot dropped by blobs WH: you're already dead |

Senn Denroth
Lead Farmers Kill It With Fire
105
|
Posted - 2013.10.21 03:25:00 -
[4] - Quote
Zappity wrote:Site ninjas? I mean for the person who actually hacks the thing. You know, the one who gets the isk and should therefore have the risk.
Ok, so this is the opposite of what CCP want at the moment. Good luck with this. |

Senn Denroth
Lead Farmers Kill It With Fire
105
|
Posted - 2013.10.21 05:00:00 -
[5] - Quote
Vincent Athena wrote:CCP Affinity wrote:Zappity wrote:- Sabriz Adoudel wrote:Secondly, consider making looting one of the containers in these sites a Crimewatch yellow card offense. This will drive real conflict in highsec and make these sites play very, very differently to anything else in empire. - Absolutely - this could be a first step to making highsec a little more interesting. I really like this idea :) Actually it will not drive conflict in high sec. It will just be content that gets ignored by the vast majority of high sec players. To see this CCP Affinity, ask someone to look up how many expeditions that start in high sec but go to low sec are actually completed. And for those that wish to take advantage of this all they have to do is warp in after the site spawns, cloak up, wait for player x to come in and open a can, uncloak, gank expensive ship. The rage will be amazing.
If CCP don't make these sites sigs, I hope they do the above game breaking mechanic for bears everywhere. |

Senn Denroth
Lead Farmers Kill It With Fire
105
|
Posted - 2013.10.21 06:12:00 -
[6] - Quote
Circumstantial Evidence wrote:Affinity has said the loot needed to build the implants will be spread around different sec space with the best blueprint dropping in WH - so its premature to get worked up that a noob finding one of these rare anoms in highsec is going to out-win EVE, compared to older characters who will be finding the best stuff in null and WH, just like they always do.
Unless you were talking to someone else.. I don't give a damn about the ones that are in highsec. My beef is with how easy these sites will be to find for any old random passing through any system. I never said I cared about what being dropped in a certain area of space, I was talking about how the player so easily could find them, thus as always not leaving much for the people that scan around. |

Senn Denroth
Lead Farmers Kill It With Fire
106
|
Posted - 2013.10.22 00:32:00 -
[7] - Quote
CCP Affinity wrote:Yes, these sites will not always be available and they are fast paced in and out, no nonsense sites that trigger a timer the second the first capsuleer warps to them. I am reading the opinions on here about removing the sites from the system scanner but for a site that will appear so rarely... having it only be accessible to players in exploration fits when it happens to spawn is just a bit weird. If this was a new site that would be available as often as the exploration sites, I wouldn't even think twice about changing this area of the design... but I think when you test them out on SISI you will see how weird it would be to make this very rare content exclusively for players lucky enough to be in exploration fits at the time. It's enough that you will definitely need a data or relic analyser.
Welcome to the definition of exploration, going to the effort of exploring and finding something.. Not having it pop up flashing all over the overview.
I get it that you want it accessible to everyone, but for those explorers that log in for a couple of hours to scan down things that other people are too lazy to scan in the hopes of finding something actually worth something, these sites will be run by all the noobs that idle on their computers all day or just randoms that are passing through a system. How is that fair? I hope the site blows up in their face or something 
I look forward to testing them out on SISI but I hope the spawn rate & difficulty get tweaked along the way. |
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